Play, Learn, Connect.

From handhelds to browsers, we create revolutionary experiences that redefine what’s possible on Linux. By mastering open technology’s boldest challenges, we’re unlocking the future of interactive entertainment.

Steam Deck
PinePhone Pro
WebAssembly
LineAgeOS

OUR VISION

Boundless Innovation

We pair small, fast teams with AI tooling. The result: games that ship quicker, run smoother, and still feel hand-made.

Elegant Simplicity

Linux taught us one thing: if it isn’t essential, delete it. Every feature earns its bytes.

Purpose-Driven

Revenue is a side effect. The real product is better Linux gaming— so we reinvest every sale into the next experiment.

Challenging Limits

While others wait for permission, we target hardware still in prototype. Someone has to be first.

FLAGSHIP PROJECTS

A Pallas cat in a stylized Moscow setting.

Escape from Moscow

A Pallas cat battles for freedom against a ruthless rat underworld in a sprawling, atmospheric Moscow. Navigate hidden streets and shape your daring escape.

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Nida Beach Cats

Brave evolving sand dunes, adapt to wildlife that responds to your choices, and craft a unique survival story with each journey.

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Whalefry

Discover cutting-edge prototypes that showcase the potential of open-tech gaming. From AI-driven interactions to evolving environments.

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ENGINEERED FOR THE IMPOSSIBLE

Built for the smallest Linux machines first—Steam Deck, PinePhone, odd GPUs. If it runs there, everything else is easy.

Platform Architecture

Linux-first deployment across Steam Deck, PinePhone, and emerging hardware.

PlatformStatusNotes
Steam Deck Stable Reference platform
PinePhone Pro Preview Touch-first, low-power
Desktop Linux Stable ARM leads; x86 follows
Browser (WASM) Planned Lean mode—pure logic
  • Tile-based streaming for smooth progression
  • Memory footprint stable as worlds expand
  • Optimized for embedded hardware

Performance Engine

Guaranteed <50ms latency with deterministic frame timing across all hardware.

< 50 ms Total Latency
  • Early input sampling for immediate control response
  • Fixed-step simulation prevents timing drift
  • Renderer adapts workload to protect timing
  • Frame pacing monitored continuously
  • Subsystems isolated to prevent stalls

Timing Guarantees

  • Input-to-simulation: <5ms
  • Simulation-to-render: <15ms
  • Total frame budget: 50ms

Adaptive AI & Machine Learning

AI isn't a buzzword here. Our models generate level patterns, predict player pacing, and stress-test mechanics at scale.

  • Procedural layouts with model-driven patterns
  • Neural behaviour systems refine enemy intent
  • Deep-learning agents explore edge cases
  • AI-assisted tools accelerate iteration

AI Workflow

  • Automated playtesting at scale
  • Predictive difficulty balancing
  • Content generation with quality control

Development Pipeline

Rigorous, iterative process ensuring reliability across versions and platforms.

Flight plan for game development
Our development loop—used for every prototype and launch.
  • Assess – Hardware as constraint
  • Prototype – Weakest device first
  • Systemize – Lock timing and I/O
  • Ship – Real machines, not theory
  • Automated checks on every platform
  • Versioned save data with migration
  • Long-run stability testing

IN ACTION

Trailer - Escape from Moscow
Nida Gameplay Demo
Cat Exploration
Forge Prototype
Swimming Narva River
Escape from Moscow